Data:Assets/items/armors
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Contents
Armor
Armor is an item type in Starbound. The assets\items\armors directory holds all the game files for armors in the game.
Subfolders
Directory | Description |
---|---|
apex | Apex starter armor, and respective racial tiers. |
aqua | Hylotl starter armor, and respective racial tiers. |
avian | Avian starter armor, and respective racial tiers. |
backitems | Game files for the back armor type. |
biome | Game files for armors specific to mini-biomes |
contest | Game files for the Create-a-Hat contest. |
decorative | Armor that doesn't grant any protection, merely used for cosmetic purposes. Holds unique game files, like the developers' clothes. |
floran | Floran starter armor, and respective racial tiers. |
human | Human starter armor, and respective racial tiers. |
novakid | Novakid starter armor. |
other | Miscellaneous armor, such as the ones used by NPCs and enemies. |
robot | Glitch starter armor, and respective racial tiers. |
Files
File | Description |
---|---|
back.frames | General configuration file for the animation and icon frame of the back armor frame. |
bsleeve.frames | General configuration file for the animation and icon frame of the back sleeve armor frame. |
chest.frames | General configuration file for the animation and icon frame of the chest armor frame. |
chestf.frames | General configuration file for the animation and icon frame of the female chest armor frame. |
chestm.frames | General configuration file for the animation and icon frame of the male chest armor frame. |
fsleeve.frames | General configuration file for the animation and icon frame of the front sleeve armor frame. |
head.frames | General configuration file for the animation and icon frame of the head/helmet armor frame. |
icons.frames | General configuration file for the icon frames in the inventory. |
pants.frames | General configuration file for the animation and icon frame of the pants armor frame. |
pantsf.frames | General configuration file for the animation and icon frame of the female pants armor frame. |
pantsm.frames | General configuration file for the animation and icon frame of the male pants armor frame. |
JSON Parameters
- framesList : Used to set up animation frame directories for smaller PNG files, such as Head and Chest.
- Each name/value pair represents an animation frame, with the value being an array of four numbers. The numbers represent the top-left corner and bottom-right corner of the frame, in [X, Y, X, Y] format, measured in pixels (real ones, not money).
- framesGrid : Used to set up animation frame directories for large PNG files, such as Back and Pants.
- size sets the height and width of all animation frames in [X, Y] format, dimensions sets the number of animation frames and their locations in [X, Y] format, and names sets the name for each animation frame.
- aliases : Some animation names used by the game do not exist, and so this parameter pairs them with animation names that do exist.
Extensions
Extension | Description |
---|---|
.frames | General configuration file for frame animations and icon frame. |
Common Files
- .head, .chest, .legs, .back : JSON files that contain item information.
JSON Parameters
- maleFrames/femaleFrames : Tells the game which PNG files to use, based on the gender of the character.
- statusEffects :
- itemTags :
- learnBlueprintsOnPickup : Picking up this item will automatically teach the player a new recipe, determined here.
mask.png
Used by Head items to hide hair. Think of it as a reverse window - white portions of the image will allow hair to display, and transparent portions will prevent hair from displaying. This file ONLY affects hair; hiding the head can only be accomplished by the main item PNG file.
+ = The mask.png file for Bandit's Hood hides all hair outside of the hood, but still displays hair within the hood.